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INVISIBLE ENEMY
MICROMACHINES AT WAR
 
MEK Combat Values and Features
Name Attack Effective
Range
Defense Speed Unit Type Builder
Selangor MEKs (named after sharks)
K817 Blue 60 - C 24" 2 - n/a Normal Combat State Factory #4456
K717 Blacktip 60 - C 32" 3 - K Normal Combat State Factory #4456
K31 Grey 10 - P 8" 1 - n/a Fast Combat State Factory #154
K511 Mako 30 - P 20" 2 - P Fast Combat State Factory #9
K312 Rock 90 - K 6" 4 - K Normal Engineer State Factory #4456
 
North and South American MEKs (named after lizards)
L35 Chameleon 90 - K 16" 4 - KP Normal Combat JPS / California
R44 Gila - - 3 - P Normal Engineer Curitiba Ind. / Brasil
L63 Whiptail 30 - K 12" 2 - KP Normal Combat JPS / California
O-40 Monitor 10 - C 40" 2 - P Normal Combat Omnivar / California
O-40E1 Komodo 60 - C 24" 2 - P Normal Combat Omnivar / California
L70 Tegu 30 - P 20" 2 - P Normal Combat JPS / California
L72 Skink N 28" 2 - PC Normal Network JPS / California
 
Japanese (most named after snakes)
J90 Python (J-Ring) 90 - K 60" 4 - KPC Fast Combat Kagadyne / Japan (L5)
J13 Coral 30 - P 24" 3 - PC V Fast Combat Mitsubusi / Japan (L5)
 
European and Australian MEKs (named after blades)
EU3 Pike 60 - C 16" 2 - n/a Normal Combat Schimdt-Geissen / Malta
EU4 Pilum 60 - C 32" 3 - C Normal Combat Caffarelli / Malta
AU8 Sarrisa 60 - C 24" 2 - C Fast Combat Royce-Hontura / Darwin
AU6 Ixwa 10 - P 20" 1 - n/a Fast Combat Royce-Hontura / Darwin
EU12 Falcata 30 - P 32" 2 - PC Normal Combat Caffarelli / Malta
EU7 Lance - - 3 - n/a Normal Engineer Schimdt-Geissen / Malta
EU11 Mace 60 - C 20" 3 - KC Normal Combat Caffarelli / Malta
 
Combat Codes: K = Kinetic weapons, P = Photon weapons, C = Chemical (nano-corrosives), N = Network.
 
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